A free platform that allows us to gussy up our content for rapid and easy publication on tablet computers ... This is serious advancement and way cool :)
"absolutely everyone can use the free platform to make their content look beautiful on a tablet. Today, Onswipe is self-serve and officially open to the public."
And I repeat, it's FREE.
This from thenextweb.com by Courtney Boyd Myers:
Onswipe’s easy tablet publishing is now self serve and open to the public
We first met with Jason L. Baptiste and Andres Barreto, the founders of Onswipe on a snowy day in late January in New York City for an interview titled, Forget apps, Onswipe is the future of publishing. The two entrepreneurs were poised for the age of that tablet, both passionate writers who wanted to make their content look beautiful on the iPad. Armed with skills in coding and software development, and support from TechStars‘ mentors, Baptiste and Barreto, along with their third co-founder Mark Bao launched Onswipe on June 21st of this year.
Onswipe aims to make the publishing experience more enjoyable for the reader from both the editorial experience and the advertising side. In June, Onswipe launched with less than 10 partners including The Next Web, Gary Vaynerchuk, Hollywood.com, Stocktwits and Geek.com, as well as Icon partners Marie Claire, in an ad partnership with American Express and Slate, in an ad partnership with Sprint. Mindshare shared the following stats with us on behalf of Sprint for its advertising deal with Slate using the Onswipe platform. According to Mindshare, Onswipe caused an increase of 23% in pageviews and 39% increase in unique visitors. Impressive.
Read and learn more
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Showing posts with label tablet computers. Show all posts
Showing posts with label tablet computers. Show all posts
Saturday, July 30, 2011
Tuesday, April 5, 2011
Publishers, Here is a Superman Tablet Publishing Solution!
How about a simple and swift software goldmine designed to help media companies produce attractive tablet editions using existing staff, skills and systems...AND 'will attract larger and more loyal audiences through a reading experience created from a rich ecosystem of Web capabilities'...AND these amazing software-generated editions are also 'lightweight, making them quicker to download and easier to navigate.'
Introducing Atex Tablet editions.
More details from PRWeb in the San Francisco Chronicle
(SF Gate):
Atex Launches Tablet Publishing Solution
Atex announces its new Tablet Publishing solution designed to help media companies produce attractive tablet editions using existing staff, skills and systems. Editions built with Atex Tablet Publishing will attract larger and more loyal audiences through a reading experience created from a rich ecosystem of Web capabilities. Atex Tablet editions are also lightweight, making them quicker to download and easier to navigate.
Atex Tablet Publishing combines app-like navigation (scrolling, tapping, etc.) with a user experience developed using HTML5. This approach allows media companies to quickly design editions with hyperlinks, videos and social media sharing. There are no bulky PDF files or formats that take minutes to download. By designing the Atex solution in HTML5, Atex ensures that tablet editions will be available on a wide variety of platforms, including the iPad and Android-based devices.
For tablet production, Atex Tablet Publishing integrates with existing editorial infrastructures, making it easier to multi-purpose content across print and digital products. Articles templates are designed for automatic placement on tablet pages. Support for layout-driven workflow and WSYIWYG editing streamlines the content creating and revision process for teasers, headlines and other write-to-fit elements. Editors can review their tablet pages and layouts from a browser, which previews the look-and-feel of the tablet edition.
Read and learn more
Get Writers Welcome Blog on your Kindle
Introducing Atex Tablet editions.
More details from PRWeb in the San Francisco Chronicle
(SF Gate):
Atex Launches Tablet Publishing Solution
Atex announces its new Tablet Publishing solution designed to help media companies produce attractive tablet editions using existing staff, skills and systems. Editions built with Atex Tablet Publishing will attract larger and more loyal audiences through a reading experience created from a rich ecosystem of Web capabilities. Atex Tablet editions are also lightweight, making them quicker to download and easier to navigate.
Atex Tablet Publishing combines app-like navigation (scrolling, tapping, etc.) with a user experience developed using HTML5. This approach allows media companies to quickly design editions with hyperlinks, videos and social media sharing. There are no bulky PDF files or formats that take minutes to download. By designing the Atex solution in HTML5, Atex ensures that tablet editions will be available on a wide variety of platforms, including the iPad and Android-based devices.
For tablet production, Atex Tablet Publishing integrates with existing editorial infrastructures, making it easier to multi-purpose content across print and digital products. Articles templates are designed for automatic placement on tablet pages. Support for layout-driven workflow and WSYIWYG editing streamlines the content creating and revision process for teasers, headlines and other write-to-fit elements. Editors can review their tablet pages and layouts from a browser, which previews the look-and-feel of the tablet edition.
Read and learn more
Get Writers Welcome Blog on your Kindle
Tuesday, February 1, 2011
More on Apple's Dictatorial Asininity

Please read my two posts on the Publishing/Writing: Insights, News, Intrigue Blog RE specific Apple issues with publishers' content management for background on this post.
Apple is further restricting access apps for other than Apple devices (e-readers, tablets, etc) to read mags and newspapers to be offered through their iStore...even to the point of forcing some to have to buy Apple's own iPad tablet if they want to read the iStore offerings.
At least, that is the way this humble boob interprets the situation.
In my past posts, referenced above, I discussed Apple's outrageous fee (30%) charged to publishers who want to sell their content through the iStore, AND the fact that Apple did not want to share the subscribers data with the publishers...A BIG mistake.
Me thinks Apple is getting too big for it's britches...and they should stick to selling devices and not messing with content and all it derives.
Wonder if Apple's deal with Rupert Murdoch's "The Daily" has influenced the "money-grabbing" messy management?
Apple is definitely not the only kid on the tablet block anymore (and probably doesn't even have the best tablet computer!) with the introduction of Motorola's Xoom among others.
I believe Apple is managing itself into the cellar...and they will need a completely "new device" to start over again. They are taking the bite out of their own apple!
Matt Kinsman, managing editor of FOLIO magazine, has more details RE Apple's tightening grip on content sales:
Apple Rejects Sony Reader App, Tightens Grip on Content Sales
From now on, all in-app purchases must go through Apple.
Apple has reportedly rejected Sony's reader app from the App store for selling content within the app and letting customers make purchases outside the App store (such as within the Sony Reader Store, according to The New York Times.
From now on, all in-app purchases have to go through Apple, according to Steve Haber, president of Sony's digital reading division. "It's the opposite of what we wanted to bring to the market," Haber is quoted as saying by The Drum. "We always wanted to bring the content to as many devices as possible, not one device to one store."
The news comes the day before Apple and News Corp. are supposed to debut News Corp.'s new digital magazine The Daily, and many observers predict Apple will use that opportunity to unveil a new subscription system.
Read and learn more
Apple is further restricting access apps for other than Apple devices (e-readers, tablets, etc) to read mags and newspapers to be offered through their iStore...even to the point of forcing some to have to buy Apple's own iPad tablet if they want to read the iStore offerings.
At least, that is the way this humble boob interprets the situation.
In my past posts, referenced above, I discussed Apple's outrageous fee (30%) charged to publishers who want to sell their content through the iStore, AND the fact that Apple did not want to share the subscribers data with the publishers...A BIG mistake.
Me thinks Apple is getting too big for it's britches...and they should stick to selling devices and not messing with content and all it derives.
Wonder if Apple's deal with Rupert Murdoch's "The Daily" has influenced the "money-grabbing" messy management?
Apple is definitely not the only kid on the tablet block anymore (and probably doesn't even have the best tablet computer!) with the introduction of Motorola's Xoom among others.
I believe Apple is managing itself into the cellar...and they will need a completely "new device" to start over again. They are taking the bite out of their own apple!
Matt Kinsman, managing editor of FOLIO magazine, has more details RE Apple's tightening grip on content sales:
Apple Rejects Sony Reader App, Tightens Grip on Content Sales
From now on, all in-app purchases must go through Apple.
Apple has reportedly rejected Sony's reader app from the App store for selling content within the app and letting customers make purchases outside the App store (such as within the Sony Reader Store, according to The New York Times.
From now on, all in-app purchases have to go through Apple, according to Steve Haber, president of Sony's digital reading division. "It's the opposite of what we wanted to bring to the market," Haber is quoted as saying by The Drum. "We always wanted to bring the content to as many devices as possible, not one device to one store."
The news comes the day before Apple and News Corp. are supposed to debut News Corp.'s new digital magazine The Daily, and many observers predict Apple will use that opportunity to unveil a new subscription system.
Read and learn more
Thursday, January 7, 2010
Help (understood or not) is on the Way for Print Media
Publishers need to become more committed to understanding the three-dimensional debth of multi-media products and the concepts of light, sound and motion to enhance "printed word" content.
Jim Gaines, editor-in-chief of multimedia magazine FLYPmedia, former managing editor at: People, Time and Life magazines AND corporate editor of Time Inc., discusses this impact topic in the December, 2009 edition of FOLIO magazine:
So far, publishers have demonstrated more fervor than conviction in their attempts to embrace digital innovation. With a few important exceptions—notably The Atlantic—general-interest magazine sites have given themselves over to opinion and aggregation, chasing the headless eyeball and revenue from desolate banner ads while leaving behind all trace of the narrative and design richness of the parent publications.
There is a desperate, shotgun quality to print-digital marriages, as well—like Entertainment Weekly’s “video in print” ad for CBS in September, GQ’s iPhone app in October and Esquire’s experiment with “augmented reality” on the December cover. Popular Science got there first in July, by, as they say, holding up the magazine cover to a computer’s webcam so readers can see “a 3-D landscape dotted with wind turbines popping off the page; by blowing into your computer’s microphone, you can even make the turbines spin faster.”
And as the song goes, you would cry too if it happened to you.
Help is On the Way
Happily, help is on the way, though at first glance, it has a decidedly menacing aspect. Like a hologram, it takes a little squinting to see it for what it is.
The much-rumored whatchamacallit from Apple (iTablet, iPad, whatever) will be just the ancestor of a new world of digital devices whose capabilities are going to lift the greatest burden of publishing (the cost of paper, ink and distribution) bringing HD video, animation, eloquent info graphics and the engaging arts of video gaming to the task of journalism and most other purposes of non-fiction story-telling, including education.
Just as transformative, the iWhatever and its descendants will liberate users from the lean-forward nature of the desktop experience by putting the screen in our hands. The Internet will still be the best way to find what you’re looking for fast, but it will be a great deal more than that, as well. Thanks to broadband penetration, print has lost its monopoly on ubiquity.
When I was the editor of People, I used to say magazines were safe until fiber optics made it to the bathroom. That was a long time ago. What I could not imagine then was how much more robust story-telling could be when liberated from paper and ink, or how you could ever feel like curling up with a computer.
Perhaps most importantly, multimedia story-telling will endow “print” journalism with the brand-enhancing asset that has kept advertisers investing in broadcast and cable: the engaging energy of light, sound and motion. Industry analysts have yet to make the leap from Web as a distribution channel to revolutionary medium.
“The strategies that make media companies successful will require new capabilities,” according to one recent study, which enumerated them: “tracking and research to gain deeper insights into audience interests, informatics to manage and direct Web traffic, database management, custom content and applications development, and the ability to manage a network of partnerships.”
Well, yes. But the way to enhance those relationships is not through database management, but by building trust and engagement—by telling great stories in a way that makes people want to read and experience them.
The Next “Magazine”
This will not be easy. ASME will need to get over itself and stop treating advertisers like enemy occupiers. ABC rules and circulation practices will need to change so that print brands can re-imagine themselves without losing credit for the loyal adherents who follow them there. Publishing giants will have to act like startups, inviting story-tellers from the worlds of film and gaming to join writers and designers with a serious claim on resources and the mandate to fail until they succeed in perfecting the crafts and arts of multimedia story-telling.
When that happens, some enlightened American company—publisher, ASME, maybe even an advertiser!—knowing that its brand equity is intimately tied to the values it promotes, will put its name (and money) behind the next great American “magazine.”
That could very well be a broadband multimedia experience whose mission is the same one that has always informed America’s publishing at its best—to share experience, in a spirit of generosity, to bear faithful witness, to bring coherence and light to the gravest problems and greatest purposes of American life.
Or, as Henry Luce once put it: “To see life. To see the world. To eyewitness great events ….”
Now that’s an app.
Jim Gaines, editor-in-chief of multimedia magazine FLYPmedia, former managing editor at: People, Time and Life magazines AND corporate editor of Time Inc., discusses this impact topic in the December, 2009 edition of FOLIO magazine:
So far, publishers have demonstrated more fervor than conviction in their attempts to embrace digital innovation. With a few important exceptions—notably The Atlantic—general-interest magazine sites have given themselves over to opinion and aggregation, chasing the headless eyeball and revenue from desolate banner ads while leaving behind all trace of the narrative and design richness of the parent publications.
There is a desperate, shotgun quality to print-digital marriages, as well—like Entertainment Weekly’s “video in print” ad for CBS in September, GQ’s iPhone app in October and Esquire’s experiment with “augmented reality” on the December cover. Popular Science got there first in July, by, as they say, holding up the magazine cover to a computer’s webcam so readers can see “a 3-D landscape dotted with wind turbines popping off the page; by blowing into your computer’s microphone, you can even make the turbines spin faster.”
And as the song goes, you would cry too if it happened to you.
Help is On the Way
Happily, help is on the way, though at first glance, it has a decidedly menacing aspect. Like a hologram, it takes a little squinting to see it for what it is.
The much-rumored whatchamacallit from Apple (iTablet, iPad, whatever) will be just the ancestor of a new world of digital devices whose capabilities are going to lift the greatest burden of publishing (the cost of paper, ink and distribution) bringing HD video, animation, eloquent info graphics and the engaging arts of video gaming to the task of journalism and most other purposes of non-fiction story-telling, including education.
Just as transformative, the iWhatever and its descendants will liberate users from the lean-forward nature of the desktop experience by putting the screen in our hands. The Internet will still be the best way to find what you’re looking for fast, but it will be a great deal more than that, as well. Thanks to broadband penetration, print has lost its monopoly on ubiquity.
When I was the editor of People, I used to say magazines were safe until fiber optics made it to the bathroom. That was a long time ago. What I could not imagine then was how much more robust story-telling could be when liberated from paper and ink, or how you could ever feel like curling up with a computer.
Perhaps most importantly, multimedia story-telling will endow “print” journalism with the brand-enhancing asset that has kept advertisers investing in broadcast and cable: the engaging energy of light, sound and motion. Industry analysts have yet to make the leap from Web as a distribution channel to revolutionary medium.
“The strategies that make media companies successful will require new capabilities,” according to one recent study, which enumerated them: “tracking and research to gain deeper insights into audience interests, informatics to manage and direct Web traffic, database management, custom content and applications development, and the ability to manage a network of partnerships.”
Well, yes. But the way to enhance those relationships is not through database management, but by building trust and engagement—by telling great stories in a way that makes people want to read and experience them.
The Next “Magazine”
This will not be easy. ASME will need to get over itself and stop treating advertisers like enemy occupiers. ABC rules and circulation practices will need to change so that print brands can re-imagine themselves without losing credit for the loyal adherents who follow them there. Publishing giants will have to act like startups, inviting story-tellers from the worlds of film and gaming to join writers and designers with a serious claim on resources and the mandate to fail until they succeed in perfecting the crafts and arts of multimedia story-telling.
When that happens, some enlightened American company—publisher, ASME, maybe even an advertiser!—knowing that its brand equity is intimately tied to the values it promotes, will put its name (and money) behind the next great American “magazine.”
That could very well be a broadband multimedia experience whose mission is the same one that has always informed America’s publishing at its best—to share experience, in a spirit of generosity, to bear faithful witness, to bring coherence and light to the gravest problems and greatest purposes of American life.
Or, as Henry Luce once put it: “To see life. To see the world. To eyewitness great events ….”
Now that’s an app.
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